Dec 13, 2005, 04:08 PM // 16:08
|
#1
|
Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
|
AI Henchie Proposal
Howdy,
Since the last patch, mobs have "learned" to flee when under the effect of an AoE. I've adapted my gameplay to suit this (either bring a slow-down or simply use AoE to clear packs who are ganging up on a caster).
I've noticed, however, that my henchies have yet to learn what the mobs have--to run from an AoE. While I've sat on this for awhile, after having had half my henchie-party nuked by meteor shower because they refused to move, I felt it was a good time to point out this discrepancy.
Could henchie AI code be updated to move out of an AoE radius?
|
|
|
Dec 13, 2005, 05:34 PM // 17:34
|
#2
|
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
I thought henchies were included in that AI update. Guess I'll have to pay a little more attention to them.
|
|
|
Dec 13, 2005, 07:53 PM // 19:53
|
#3
|
Ascalonian Squire
Join Date: Nov 2005
Location: Texas
Guild: Free Worlds Coalition [FWC]
Profession: E/Mo
|
phew, at least Im not alone out there!
GW announced that they fixed both monster mobs and henchies, to move out of AoE spells, but henchies are still as dumb as ever. Malestorm in southern Shiverpeaks and Meteor Shower in Perdition Rock; those two places/spells are the worst, and the henchies just like staying in the AoE.
Henchies dont enjoy being dumb, make em smarter too!
|
|
|
Oct 31, 2006, 08:04 PM // 20:04
|
#4
|
Pre-Searing Cadet
Join Date: Oct 2006
Profession: Mo/
|
why would they make then henchies better if u can buy heros for 50 euro with the nf campain?
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:13 PM // 12:13.
|